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You are here home : Crazy Taxi (gamecube)
 
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Product
Crazy Taxi (GameCube)
Video Games
03 May, 2002
Acclaim
 
£ 15.00

Description
The arcade version of Crazy Taxi was a massive hit, with its high speed driving and pounding soundtrack. Creators, Sega, ported it over to the Dreamcast where it sold by the bucket-load, and now its available for the PS2, the Xbox and the GameCube. And its superb. The aim of the game is simple. Drive a ludicrously fast taxi and make oodles of cash as quickly as possible--easy!

Choosing from one of four drivers, each with their own skill set, the player needs to locate and pick up potential passengers, all of whom are identified by the appearance of a coloured dollar symbol above their head. From that point on its a race against time through crowded streets to get the passenger to their destination while picking up healthy tips for speed on the way. Tips can be increased through the execution of stupidly dangerous stunts and the cunning use of the shortcuts and back alleys the game offers.

There are three major modes of play, offering the cityscape of the arcade original, a world created especially for the console versions of the game and the oddly named Crazy Box mode, which sets a number of challenges ranging from high speed ski-jumps to water balloon popping--an interesting, if slightly unusual addition.

Graphically, Crazy Taxi is a treat. Big, bold vehicles fairly rocket around the streets of the sprawling city, which has environments ranging from shopping malls to freeways and beaches. Everything shifts along at a fairly steady 60fps and the only gripe is the pop-up at long distance, which is irritating but doesnt ultimately affect gameplay. Sound is excellent, with some thumping skate-punk tunes provided by The Offspring and friends plus comedy backchat from the cab drivers and their passengers. Prolonged play may take the edge off this hilarity, but only time will tell.

Whats sadly missing is any kind of multi-player facility. Crazy Taxi is strictly single player. This isnt really an issue (especially after closing time when the living rooms packed with prospective Travis Bickles all patiently waiting a turn), but the ability for a two-player vs mode would have been the icing on the cake.

This game certainly isnt a Gran Turismo or a Formula 1 2002. Theres not even a hint of simulation and the real world never gets a look-in. Instead, this is pure, blissful arcade entertainment. --Chris Russell

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