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| Product |
| Conflict: Desert Storm (Xbox) |
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Video Games |
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13 September, 2002 |
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SCI |
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| Description |
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Set around the events of 1991s head-to-head with the Iraqis, Conflict: Desert Storm presents a stylised view of the confrontation, allowing players to see the war unfold through the eyes of either Delta Force or the SAS. Combining first and third-person perspectives with a thoroughly well-designed, team-based model, the game manages to pull off the almost unthinkable double for a console by being both engaging and easy to manage--not something that comes easily when you have a limited number of controller buttons. The plotline is standard military sim fare--strategic targets must be blown up, prisoners rescued and bullets expended by the thousand--but the extra edge provided by the ability to drive vehicles and to creep around undetected by the excitable Iraqi guards makes this a must-have rather than a nice-to-have. The maximum squad size for any given mission is four team members, each soldier having a special ability ranging from marksmanship to explosives use. In theory, handling four troops simultaneously sounds like a tall order but developers Pivotal have done a great job of creating a control system that works well, even in the heat of battle. Desert Storm is not an easy game by any stretch of the imagination and the learning curve can be quite steep; stick with it, though, and theres much to recommend it. For the cautious player theres an excellent training mode which gives thorough instruction on how to perform all of the basic functions guaranteed to turn you into a killing machine. --Chris Russell This review refers to the PlayStation 2 version. |
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